NERVUS IMMERSIVE
NI · 45.50 N / 73.57 W
Immersive & Spatial Division

Enter the environment before the actual moment.

NERVUS Immersive creates experiences that don't just show a situation—they let you step into it, explore it, understand it—and sometimes even make decisions within it.

What Immersion Achieves

Technology should never take center stage.

We don't choose a technology just because it's new. We choose it when it helps people understand, remember, or feel what a screen cannot convey.

The medium: VR headsets and interactive 360° spheres. Training, simulation, tours, storytelling—all in space.

What immersive technology solves.

By Results, Not by Technology
01

Train Safely

Practice a critical procedure without any real risk.

02

Clearly demonstrate

To make a complex product or process easier to understand.

03

Virtual Tour

Explore an industrial or institutional site, no matter where you are.

04

Preserve & Document

Capturing a place or a state in time, in 3D.

05

Explain the complex

To break down an environment that is otherwise difficult to grasp.

06

Score in the living room

Create a memorable experience at a booth.

Applications

Corporate · Industry · Security · Trade Shows
A·01

Corporate & Institutional

Presentations, onboarding, virtual tours, knowledge transfer.

A·02

Industry, Operations & Training

Facilities, processes, equipment, procedures—remotely.

NERVUS Environments: Soleno · Tremcar · Synmed
A·03

Civil Safety & Prevention · Interactive 360

An abstract instruction becomes a real-life situation that we experience and remember. Recognizing a risk; reenacting a scenario in a safe environment.

A·04

Exhibitions & Installations

One asset, multiple uses: activation, integration, training. Reuse is strategic.

Types of Experiences

What We're Building
NI·01

Interactive 360° Video

Branching narratives and decision points, designed to aid understanding.

NI·02

VR & SOP Training

Procedures performed in a realistic, risk-free environment.

NI·03

Industrial Tours

Guided virtual tours of sites and facilities.

NI·04

Simulation & Scenarios

Situational Navigation and Decision-Making.

NI·05

Gaussian Splatting

Spatial capture and photorealistic point clouds.

NI·06

Kiosk & Trade Show

Hands-on and guided experiences for events.

Narrative Fiction & Interactive Storytelling

When the Spectator Becomes a Participant
Work Produced · Interactive VR

Good Girl

An immersive and interactive VR film, produced by NERVUS, in which critical choices determine the journey of a young woman who has been kidnapped. An exploration of point of view, presence, and tension—the ways in which virtual reality can evoke sensations that cinema cannot: closeness, limited perspective, and consequence.

Presented in a restrained manner—the full story is not revealed here.
Research & Development

EX ISLAND

An immersive historical fiction project developed over approximately two years, explored in a context involving Telefilm Canada. The project did not reach the production stage—its value lies in the insights and methods it generated: the relationship between cinema and navigable space.

PhotogrammetryNeRFGaussian SplattingVolumetric CaptureReal-time enginesReconstructed Environments

Spatial Data Capture & Emerging Technologies

Scene → Nodes → Path → Interaction
FLOOR PLAN · DIAGRAM SCENE 01 · ENTRANCE SCENE 02 · DEMO SCENE 03 · PRACTICE CAPTURE · SPLAT ACTIVE NODE
360° StereoscopicVirtual RealityBranched pathsPhotogrammetryNeRFGaussian SplattingSpatial VideoReal-time enginesHeadset · Kiosk · Desktop

Our Immersive Process

A method, not a demo
01

What Immersion Brings

Why immersive rather than a video?

02

The Participant's Role

Witness, employee, decision-maker, figure.

03

Mapping the Experience

Space, sequence, decisions, consequences.

04

Produce & Test

Buy or build; navigation, comfort, helmet.

05

Deploy & Reuse

Headset, booth, trade show—one experience, many uses.

Design an experience

Show us the situation that your audience needs to understand.

Tell us what people should see, try, or explore—before the actual event. A private demonstration is available upon request.